Almaria Wiki



Welcome to the world of Almaria
A dangerous world inhabited by many species such as the Myrias, Humans, Wolfgarians (Nords), Centaurs, Minotaurs etc.

The world is filled with wars, hatred, bloodshed and bloodthirsty, glory-seeking kings and queens. Constant wars are fought on this planet. Peace doesn't seem to be a priority to anyone. It is mostly the survival of the fittest. Not even thick castle walls can protect you from what lurks outside of it.

Description
The planet Almaria, which is a name which is still disputed, is a planet in a densely populated solar system with 7 other planets. Almaria is about 36.5 times bigger than Earth but it's gravity is the same as the earth's.

A single day lasts 24 hours and a year lasts 365 days. The planet is made up of 5 continents, which make up 45% of the planet's landmass. 5 moon(s) orbit the planet and Hoth itself orbits a yellow sun in an elliptic orbit.

The plant-like organisms on this planet are mostly bushes, shrubs and flowers, with a good amount of fungi and grasses. The trees are the dominant organism on this planet as they grow fast and wide, with many different shapes, sizes and colors.

Survival of the fittest is not something this planet is unfamiliar with. But one species might take this a little extreme. While most weak organisms are killed by other, stronger species, the Myrias species kills its own weak. Once they've grown to a mature size and are ready to produce children, these species begin by growing against each other, strangling the other and using specialized weapons to kill each other. The weakest will die and his/her children will be forced into slavery. However, if two of them are equally matched, both of them could be be thrown into the arena to fight against other Almarian beasts until only one remains.

While the surface may have gorgeous forests of amazing organisms, the underwater world also has its fair share of forests. Mostly in the form of long, grass-like waterplants, but there are few dozens places on this planet where actual underwater forests grow. The species in these forests aren't actual trees, but they work in similar ways. Roots keep them in place, while a trunk helps carry the nutrients to every part of its body. At the top, branch-like tentacles grow to feed on micro-organisms near the surface. These tentacles often reach above the surface, giving the water a mysterious and eerie look.

Continent of Domas
The continent of Domas is one of the many continents that are located in the world of Almaria. A magical world of the ancient creatures, humans and humanoids. Inhabitants of Domas vary. In the western and southern part of Domas live humans who are almost always engaged into different wars against each other. In the far west lays an ancient island of Adania, home to the race of Myrias. An ancient human-like race with long ears and life expectancy of 500 years.

The northest and the coldest part of Domas is a home to the race of Wolfgarians. Nordic humans who are without fear and without mercy towards their enemies.

The west part of Domas is controlled by the infamous and the great Griffin Empire and it's Emperor. From the city of Reina in north-west Griffin Empire to the city of Logoria in the mid-center. Citizens of northern and central empire worship the god called Avo whilst in the southern part of the empire, citizens tend to worship the ancient Domasi gods.

The mid-center Domas, from the Ghastly ruins to Ashfall is controlled by the Twilight Kingdom and it's Queen. The citizens and high-born of this kingdom worship the ancient serpent titan Naixus, the soul devourer. People of the Twilight Kingdom have one major task; summon the titan and bring him to his former glory so the continent can once again fall under his power.

The northeast part of Domas is a home to the Dark Myriases, refugees that long time ago escaped from Ashenthorn due to an ancient war that took place there. They live in the island of Elvaria and are fierce enemies of the Myriases from Ashenthorn.

East Domas is controlled by wild creatures who have created several tribes inside the so called „Wildlands“. Creatures such as centaurs, minotaurs, forlor satyrs and herloks inhabit the area. They have built a few cities of their own there and are strictly protective of their land, killing any intruder that comes by.

The southeast part of Domas is controlled by the pirates of the sunset isles. They have no affiliations with any other kingdoms nor are they controlled by any King or Emperor. They are the free folk that plunder, kill, steal and live without any rules.

Down the Serpent bay lays the Kingdom of Ayres. A puppet kingdom to the Griffin Empire which was created by Emperor Vargas the Fierce circa 2E 750. The Kingdom remains loyal to their overlord to this day.

The current year of this story is 3E 100. The „E“  indicates the era that is current. Inhabitants of Almaria measure the years of their planet since the ancient Almarian gods killed the serpent titan called Naixus. Before the so called „Dawn of the new world“, the planet was covered in darkness and only the void creatures roamed Almaria.

In south Domas lies the island of Summerwind, a home to fierce, brave and strong people of the Kingdom of Summerwind. The main religion on the island is the worship of the old Domasian gods. Although they have the same religion as the southern part of the Griffin Empire, they think of the Empire as merciless imperials therefore have engaged in many wars against them.

Continent of Dal
The continent of Dal is positioned south of Domas. Bordered between the storm waters to the north, summer waters to the north-east, a vast desert in the middle and south and fertile lands to the west, the continent of Dal is a harsh enviroment filled with deserts and not many grasslands. It's inhabitants mostly live on farming (where it is suitable to do so), trade and slave trading as well as archeology, weapon crafting and mining.The continent's caves are filled with valuable gemstones and minerals (silver, lapiz and especially gold). Most Dal inhabitants earn their living by either mining or selling these products.

All of the southern Dal's mainland belongs to the Shanate of Dal'Shaq and its ruler. This is a home to the people known as "Dalians". People who have learned to resist the enormous heat that is present in this continent (temperatures vary from 35°C to 45°C).

Northern Dal belongs to human tribesmen from various clans. They are usually underdeveloped unlike their southern neighbors. They fight constant wars between themselves. Mostly for territory. The border between Dal'Shaq and these tribes is protected by the Shan's wall that is guarding the passage from the north towards the south, therefore protecting Dal'Shaq and its people from the attacks and raids of the tribesmen.

In the center of Dal'Shaq, there is an area known as "the dead desert". There are rumors that this area is inhabited by aggressive humanoid creatures known as The Makhulah.

North-east of the mainland are the islands of La'sha which are a part of the emirate by the same name. It is also inhabited by the Dalians.

In the south-east area of Dal lies the islands of Rona'qah. Sworn enemies of the Shanate of Dal'Shaq. It is inhabited by both the Dalians and the Domasians, as this is a common place in Dal being used as the main import/export trade depot.

Continent of Luidora
This continent is positioned east of Domas and north-east of Dal. Bordered between the Sunset sea to the west, the Wild sea in the north, a dangerous Bay of storms to the east and currently unknown and unexplored area in the middle. The continent of Luidora is a newly discovered continent and is a part of the "new world" expansion of the humans. The continent was firstly discovered in August, 3E 41 by the explorer called Martyn Leigh working under the emperor of the Griffin Empire, Vennys Whiteshield. Luidora itself is mostly covered in tall forests and huge mountains. To the east is a so called "Bay of storms" which presumably swallows all ships and their crew. It is said that there is a huge change of weather once you enter the bay. Fog comes towards you, thunder is heard in the distance and suddenly a storm rolls in and your ship sinks down into the waters, hence the name of this bay.

The continent's landscape is quite gorgeous; dramatic mountain views, relaxing hot springs and pristine on the western, northern and southern side. Not many settlements have been made in the east as this region has not yet been explored fully. The continent has a temperate climate. With warm and sunny springs and slightly cold and windy winters. This is the continent that both The Griffin Empire and Kingdom of Summerwind have established their colonies on. All of the humans on this date back to the colonists that have discovered and colonized this island. Most of the live in peace, building a new place they can call home. A peaceful community far away from politics and wars of the west. Luidora is usually a place for war refugees as this continent is disconnected from all politics of the west.

In the forest areas of Woodwitch (to the west) lies a small civilization of the Syma, peaceful, yet protective humanoid creatures with big eyes, no hair and small stature. It is recommended to anyone who enters the area of Woodwitch, to not threaten these creatures nor get in contact with them in any way. They might be peaceful but they are very protective of their land and their people. Not many is known about these creatures as no direct socializing contacts have yet been made.

Humans that live on this continent make their living by fishing, trading, mining and animal breeding.

Continent of the Frozen Wastes
The Frozen Wastes (north pole) is the northest continent in Almaria, sometimes getting freezing temperatures of -50°C. The Frozen Wastes is mostly populated by humans and some northern animals. Not many humans have decided to take residence in the wastes, except those who's interest is mining, archaeology or researching. Bordered between a frozen lake to the north, the Screeching Forest to the west, Haunted hills to the east and a large, ancient city of Dragonmyth (that now lies in its rubble and ruins) in the middle, the Frozen Wastes is the coldest continent on Almaria.

The country's landscape is both breathtaking and unforgiving; frozen lakes and rivers, large mountains, dark forests and a lot of ruins from the ancient cities of the past.

The people that live in the Frozen Wastes are independent from any southern nations and have their own kind of government. They are opened towards foreigners and anyone who doesn't plan to ruin the landscape or hurt their people, is welcome on the island. Those few who live there, don't usually come outside during the night as temperatures can drop all the way down to -50°C.

Foreigners and travelers are not recommended to enter the ancient city of Dragonmyth as the natives have reported to hear screams of terror, sword fights and sometimes, they say you can smell something burning. It is a common myth that has been told to the natives for many years, that a dragon still guards the ancient city and that it kills anyone who enters it. There have also been rumors that the city is haunted by the spirits of the soldiers that have died there during the Aerie-Valkyrie war in 2,000 b.r.

Latest activity




Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.



